
Katamari Damacy Retrospective: When the World Becomes Collectible
Katamari Damacy turns everyday objects into a growing ball of progress. Look back at its sense of scale, simple rules, unusual music, and REROLL remaster.

Katamari Damacy turns everyday objects into a growing ball of progress. Look back at its sense of scale, simple rules, unusual music, and REROLL remaster.

Supergiant Games made Bastion, Transistor, Pyre, and Hades. Meet the independent studio and learn how its team connects very different kinds of games.

Arcade attract mode keeps an idle cabinet moving with demonstrations, instructions, scores, and sound. Learn why it existed and how its ideas survived.

Jerry Lawson led the Fairchild team that made interchangeable game cartridges practical. Learn how the Channel F changed home console gaming.
Adventure made video game Easter eggs famous, but Starship 1 hid an earlier secret in 1977. Learn what each game contributed to gaming history.

The Game Boy Camera paired low-resolution photos with editing, playful software, and a separate printer. Look back at Nintendo’s pocket photo studio from 1998.
Journey builds companionship through anonymous encounters, wordless calls, and the freedom to stay or leave. Look back at the thinking behind its multiplayer design.
The NES Zapper reads timed light from a CRT screen. Learn how Duck Hunt checks your aim and why an HDMI converter does not make the original gun work on an LCD.

Before memory cards, games used passwords, battery-backed cartridges, or no save system at all. Learn how each method worked and what it could preserve.

The Dreamcast put a modem inside the console and made online play part of its identity. Learn how SegaNet worked, what games used it, and why it mattered.