
Photogrammetry Explained: How Real Objects Become Game Worlds
Photogrammetry turns photos into 3D game assets. Learn how scans become usable models, why capture quality matters, and how Hellblade II used Icelandic material.

Photogrammetry turns photos into 3D game assets. Learn how scans become usable models, why capture quality matters, and how Hellblade II used Icelandic material.

Apple’s MacBook Pro touchscreen brings tandem OLED, Dynamic Island, and a lighter design. See the M5 Pro and M5 Max models, prices, and release date.

The Recap for October 26 covers Microsoft’s buyouts, Anthropic’s IPO filing, Meta’s AI fundraising, Xbox and T-Mobile, and Apple’s hardware news.

The new iPad mini brings OLED, A20 Pro, and IP67 protection. Compare U.S. prices, storage differences, gaming upgrades, and November 6 availability.

The Recap for October 25 covers the Mass Effect fan campaign, Tomb Raider’s new preview, Instagram on Apple TV, and today’s Eventide guides.

The Recap for October 24 covers Le Mans Ultimate’s player record, Screamer’s controls, early iPhone Duo complaints, and today’s Eventide features.

Mouse polling rate controls how often your mouse reports to a PC. Compare 125 Hz through 8,000 Hz, learn the tradeoffs, and choose a stable setting.

VRAM holds the graphics data a game needs close to the GPU. Learn which settings use it, what happens when it fills, and how to reduce memory pressure.

Quality Mode favors sharper graphics and effects, while Performance Mode favors smoother frame rates. Learn which setting fits your game and display.
Controller vibration evolved from the Nintendo 64 Rumble Pak to DualShock motors, Xbox trigger feedback, HD Rumble, and DualSense actuators.